Reference library
Search full article text, effects, restrictions, and worked examples in English or Chinese. Entries are linked to printed pages of the official rulebook.
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Library Book Card
A required component for either type of Defence Shield, obtained at the Library.
Read details →Parchment Scroll
The knowledge component required to collect any Defence Shield.
Read details →Dark Detector
A shared component controlled through the Hogwarts Loyalty Track and required by three of the six Defence Shields.
Read details →Dumbledore’s Army Coin
A component obtained in the revealed Room of Requirement and required by three Defence Shields.
Read details →Defence Shield
The House Player victory objective: any two Defence Shields win the game for that player.
Read details →Hogwarts Token
One of seven card-type tokens that can fund an additional Explore Action on a later turn.
Read details →Magical Creatures & Beings Token
The Hogwarts Token matching the Magical Creatures & Beings card type.
Read details →Transfiguration & Spell Casting Token
The Hogwarts Token matching the Transfiguration & Spell Casting card type.
Read details →Hogwarts Items & Artefacts Token
The Hogwarts Token matching the Hogwarts Items & Artefacts card type.
Read details →Defence Against the Dark Arts Token
The Hogwarts Token matching the Defence Against the Dark Arts card type.
Read details →Charms Token
The Hogwarts Token matching the Charms card type.
Read details →Potions Token
The Hogwarts Token matching the Potions card type.
Read details →Herbology Token
The Hogwarts Token matching the Herbology card type.
Read details →Library
The Main Board location where House Players obtain Library Book Cards.
Read details →Room of Requirement
A conditional board space that awards D.A. Coins while it is revealed.
Read details →Great Hall
The House Pawns’ starting space and the destination for a pawn bumped by the Dark Arts Player.
Read details →Protected Area
One of four spaces with a blue shield icon that Dark Arts Pawns cannot enter.
Read details →Fly Off Point
A special travel point available to either side only when a card enables flight.
Read details →Secret Passageway
One of three red, green or blue passageways connecting a pair of non-adjacent spaces for House Players.
Read details →Defence Shield Space
A Main Board space where a House Player exchanges the required components for the shield placed there.
Read details →Dark Arts Deployment Space
A Dark Mask space used to introduce an off-board Dark Arts Pawn onto the Main Board.
Read details →Explore Action
The Main Action used by either side to play a card and resolve its movement and/or effect.
Read details →Learn Action
A House-only Main Action for acquiring a new card by discarding hand cards.
Read details →Replenish Action
The Main Action that refills a hand to five cards and stands up that player’s stunned pawns.
Read details →Use a Hogwarts Token
A House-only Free Action granting an Explore in addition to the chosen Main Action.
Read details →Draw a Card
Move the top card of the specified deck to your hand unless the instruction says otherwise.
Read details →Hogwarts Loyalty Track
A seven-space Side Board track controlling the Dark Detector and access to the Room of Requirement.
Read details →Dark Arts Path
A white–orange–red track that advances events, unlocks Dark Arts card effects and approaches the final phase.
Read details →Dark Arts Progress Tokens
The Giant, Acromantula and Dementor tokens from the white, orange and red zones; all three are required for Dark Arts victory.
Read details →Final Phase at the Last Path Space
The limited-card continuation triggered when the Dark Arts Marker reaches the last path space.
Read details →Obstacles and Castle Walls
Four printed obstacle types restrict House movement; castle walls are a separate impassable map boundary.
Read details →Stun / Stunned
A sideways pawn cannot move by any means until its stun is reversed.
Read details →Bump / Bumped
The procedure when a Dark Arts Pawn ends movement in a space occupied by a House Pawn.
Read details →Reactive Effect
A lightning-bolt card effect that can be played outside a House Player’s turn when its condition is met.
Read details →Multi-Move
A card with two movement values can move two different pawns or combine the values on one pawn.
Read details →House Marker
A house-specific component captured during bumps, distinct from the seven Hogwarts Tokens.
Read details →Bonus Space
A House-only landing bonus: acquire a card, draw a card or take another turn according to the icon.
Read details →Alohomora
A House Starter Deck Charms card with three movement points and permission to pass Locked Doors.
Read details →House Player Location Card
A location objective card used in pairs to earn a Parchment Scroll.
Read details →Dark Arts Player Location Card
The location objective drawn by the Dark Arts Player when taking the red Progress Token.
Read details →Filch’s Keys
An Items & Artefacts card illustrated in the House Acquire Deck guide, with 2 + 2 movement and a Locked Doors effect.
Read details →Peruvian Instant Darkness Powder
A white-zone Dark Arts Acquire Deck card illustrated with a Fly Off Point movement icon.
Read details →Trevor
A House Starter Deck Magical Creatures & Beings card with four movement points and no additional effect.
Read details →Explore — card
The named Explore card in the House Starter Deck has 2 + 2 movement and no effect. It is distinct from the Explore Action.
Read details →Conspire — four-move variant
The four-point Conspire card in the Dark Arts Starter Deck has no effect. The same deck also shows a different three-point Conspire.
Read details →Conspire — three-move variant
A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 3 spaces.
Read details →Nimbus 2001
A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 2 spaces.
Read details →Gathering Dark Forces — 2 + 2 variant
A separately verified Dark Arts Starter Deck face. Two different eligible pawns may each move up to 2 spaces, or one may move up to 4. Keep the printed 2 + 2 allocation; no other split is allowed.
Read details →Gathering Dark Forces — 3 + 3 variant
A separately verified Dark Arts Starter Deck face. Two different eligible pawns may each move up to 3 spaces, or one may move up to 6. Keep the printed 3 + 3 allocation; no other split is allowed.
Read details →Legilimency — four-move variant
A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 4 spaces.
Read details →Legilimency — five-move variant
A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 5 spaces.
Read details →Gillyweed
A Herbology card in the House Starter Deck, with 3 movement points and permission to cross Water.
Read details →Strengthening Solution
A Potions card in the House Starter Deck, with 3 movement points and permission to cross Physical Objects.
Read details →Partis Temporus
A Defence Against the Dark Arts card in the House Starter Deck, with 3 movement points and permission to cross Protective Spells.
Read details →School Broomstick
A House Starter Deck Items & Artefacts card with two movement points and a Fly Off Point transfer effect.
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