Skip to content
At-the-table reference

Reference library

Search full article text, effects, restrictions, and worked examples in English or Chinese. Entries are linked to printed pages of the official rulebook.

55 results

EntryCards & tokens

Library Book Card

A required component for either type of Defence Shield, obtained at the Library.

Read details →
EntryRules & objectives

Parchment Scroll

The knowledge component required to collect any Defence Shield.

Read details →
EntryRules & objectives

Dark Detector

A shared component controlled through the Hogwarts Loyalty Track and required by three of the six Defence Shields.

Read details →
EntryRules & objectives

Dumbledore’s Army Coin

A component obtained in the revealed Room of Requirement and required by three Defence Shields.

Read details →
EntryRules & objectives

Defence Shield

The House Player victory objective: any two Defence Shields win the game for that player.

Read details →
EntryCards & tokens

Hogwarts Token

One of seven card-type tokens that can fund an additional Explore Action on a later turn.

Read details →
EntryCards & tokens

Magical Creatures & Beings Token

The Hogwarts Token matching the Magical Creatures & Beings card type.

Read details →
EntryCards & tokens

Transfiguration & Spell Casting Token

The Hogwarts Token matching the Transfiguration & Spell Casting card type.

Read details →
EntryCards & tokens

Hogwarts Items & Artefacts Token

The Hogwarts Token matching the Hogwarts Items & Artefacts card type.

Read details →
EntryCards & tokens

Defence Against the Dark Arts Token

The Hogwarts Token matching the Defence Against the Dark Arts card type.

Read details →
EntryCards & tokens

Charms Token

The Hogwarts Token matching the Charms card type.

Read details →
EntryCards & tokens

Potions Token

The Hogwarts Token matching the Potions card type.

Read details →
EntryCards & tokens

Herbology Token

The Hogwarts Token matching the Herbology card type.

Read details →
EntryHogwarts map

Library

The Main Board location where House Players obtain Library Book Cards.

Read details →
EntryHogwarts map

Room of Requirement

A conditional board space that awards D.A. Coins while it is revealed.

Read details →
EntryHogwarts map

Great Hall

The House Pawns’ starting space and the destination for a pawn bumped by the Dark Arts Player.

Read details →
EntryHogwarts map

Protected Area

One of four spaces with a blue shield icon that Dark Arts Pawns cannot enter.

Read details →
EntryHogwarts map

Fly Off Point

A special travel point available to either side only when a card enables flight.

Read details →
EntryHogwarts map

Secret Passageway

One of three red, green or blue passageways connecting a pair of non-adjacent spaces for House Players.

Read details →
EntryHogwarts map

Defence Shield Space

A Main Board space where a House Player exchanges the required components for the shield placed there.

Read details →
EntryHogwarts map

Dark Arts Deployment Space

A Dark Mask space used to introduce an off-board Dark Arts Pawn onto the Main Board.

Read details →
EntryRules & objectives

Explore Action

The Main Action used by either side to play a card and resolve its movement and/or effect.

Read details →
EntryRules & objectives

Learn Action

A House-only Main Action for acquiring a new card by discarding hand cards.

Read details →
EntryRules & objectives

Replenish Action

The Main Action that refills a hand to five cards and stands up that player’s stunned pawns.

Read details →
EntryRules & objectives

Use a Hogwarts Token

A House-only Free Action granting an Explore in addition to the chosen Main Action.

Read details →
EntryCards & tokens

Draw a Card

Move the top card of the specified deck to your hand unless the instruction says otherwise.

Read details →
EntryRules & objectives

Hogwarts Loyalty Track

A seven-space Side Board track controlling the Dark Detector and access to the Room of Requirement.

Read details →
EntryFactions

Dark Arts Path

A white–orange–red track that advances events, unlocks Dark Arts card effects and approaches the final phase.

Read details →
EntryFactions

Dark Arts Progress Tokens

The Giant, Acromantula and Dementor tokens from the white, orange and red zones; all three are required for Dark Arts victory.

Read details →
EntryRules & objectives

Final Phase at the Last Path Space

The limited-card continuation triggered when the Dark Arts Marker reaches the last path space.

Read details →
EntryHogwarts map

Obstacles and Castle Walls

Four printed obstacle types restrict House movement; castle walls are a separate impassable map boundary.

Read details →
EntryRules & objectives

Stun / Stunned

A sideways pawn cannot move by any means until its stun is reversed.

Read details →
EntryRules & objectives

Bump / Bumped

The procedure when a Dark Arts Pawn ends movement in a space occupied by a House Pawn.

Read details →
EntryCards & tokens

Reactive Effect

A lightning-bolt card effect that can be played outside a House Player’s turn when its condition is met.

Read details →
EntryRules & objectives

Multi-Move

A card with two movement values can move two different pawns or combine the values on one pawn.

Read details →
EntryFactions

House Marker

A house-specific component captured during bumps, distinct from the seven Hogwarts Tokens.

Read details →
EntryHogwarts map

Bonus Space

A House-only landing bonus: acquire a card, draw a card or take another turn according to the icon.

Read details →
EntryCards & tokens

Alohomora

A House Starter Deck Charms card with three movement points and permission to pass Locked Doors.

Read details →
EntryCards & tokens

House Player Location Card

A location objective card used in pairs to earn a Parchment Scroll.

Read details →
EntryCards & tokens

Dark Arts Player Location Card

The location objective drawn by the Dark Arts Player when taking the red Progress Token.

Read details →
EntryCards & tokens

Filch’s Keys

An Items & Artefacts card illustrated in the House Acquire Deck guide, with 2 + 2 movement and a Locked Doors effect.

Read details →
EntryCards & tokens

Peruvian Instant Darkness Powder

A white-zone Dark Arts Acquire Deck card illustrated with a Fly Off Point movement icon.

Read details →
EntryCards & tokens

Trevor

A House Starter Deck Magical Creatures & Beings card with four movement points and no additional effect.

Read details →
EntryCards & tokens

Explore — card

The named Explore card in the House Starter Deck has 2 + 2 movement and no effect. It is distinct from the Explore Action.

Read details →
EntryCards & tokens

Conspire — four-move variant

The four-point Conspire card in the Dark Arts Starter Deck has no effect. The same deck also shows a different three-point Conspire.

Read details →
EntryCards & tokens

Conspire — three-move variant

A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 3 spaces.

Read details →
EntryCards & tokens

Nimbus 2001

A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 2 spaces.

Read details →
EntryCards & tokens

Gathering Dark Forces — 2 + 2 variant

A separately verified Dark Arts Starter Deck face. Two different eligible pawns may each move up to 2 spaces, or one may move up to 4. Keep the printed 2 + 2 allocation; no other split is allowed.

Read details →
EntryCards & tokens

Gathering Dark Forces — 3 + 3 variant

A separately verified Dark Arts Starter Deck face. Two different eligible pawns may each move up to 3 spaces, or one may move up to 6. Keep the printed 3 + 3 allocation; no other split is allowed.

Read details →
EntryCards & tokens

Legilimency — four-move variant

A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 4 spaces.

Read details →
EntryCards & tokens

Legilimency — five-move variant

A separately verified Dark Arts Starter Deck face. One eligible pawn may move up to 5 spaces.

Read details →
EntryCards & tokens

Gillyweed

A Herbology card in the House Starter Deck, with 3 movement points and permission to cross Water.

Read details →
EntryCards & tokens

Strengthening Solution

A Potions card in the House Starter Deck, with 3 movement points and permission to cross Physical Objects.

Read details →
EntryCards & tokens

Partis Temporus

A Defence Against the Dark Arts card in the House Starter Deck, with 3 movement points and permission to cross Protective Spells.

Read details →
EntryCards & tokens

School Broomstick

A House Starter Deck Items & Artefacts card with two movement points and a Fly Off Point transfer effect.

Read details →