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Alohomora

A House Starter Deck Charms card with three movement points and permission to pass Locked Doors.

Also indexed as:Alohomora card · Unlocking Charm · 开锁咒

Identify the published card face

Rulebook p. 13 ↗

Rulebook card-face examples · © MinaLima 2026

Compare this card with another →Compare action choices →Check effect timing →

Effect & use

Use up to three movement points with one eligible pawn. Its effect permits that pawn’s movement through Locked Doors; other movement boundaries still apply. Page 11 also uses this card with a Charms Token to illustrate an extra Explore.

Where to find it / how to resolve it

One Alohomora is shown in each house’s seven-card Starter Deck. Shuffle that deck at setup and draw five; starting-deck membership does not guarantee it is in the opening hand.

Restrictions & timing

  • The locked-door permission does not permit crossing castle walls, other obstacle types, or movement by a stunned pawn.
  • Using it for a token-granted Explore still requires a Charms Token obtained on an earlier turn; return that token when used.

Sources & revision history

Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.

Rules source review: · Card fields checked against the publisher’s illustrated rulebook; effects paraphrased.

Changes affecting this page

  1. · 1.6.0
    Consistent terms, section search and two-side teaching

    Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.

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  2. · 1.5.0
    Card atlas, board locations and action choices

    Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.

    View this revision →
  3. · 1.4.0
    Card lookup, comparison and effect timing

    Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.

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  4. · 1.3.0
    Content quality work in this revision

    Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.

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  5. · 1.2.0
    Diagrams, tabletop reference and navigation

    Added original component, movement and encounter schematics, a printable quick reference, site-wide search, spelling suggestions and shareable filters. Reference entries and examples gained section navigation. Diagrams explain rules without claiming exact board coordinates.

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  6. · 1.1.0
    First source-checked reference library

    Published 40 bilingual entries and eight hypothetical rule examples alongside eight guides. Entries and examples include printed-page sources, related terms and review dates. Full-text search indexes the visible guide, entry and example text.

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Suggest a sourced correction →All wiki changes →Unresolved rule questions →