House Player
Move now, or acquire for a later draw?
#The same one-card reduction buys different things: movement now or a card waiting on top of your deck.
Check these conditions first
- Your Loyalty is 3; all other House players are below 5. The Detector is unclaimed and the Room of Requirement is closed.
- At least one of your pawns is outside Protected Areas. An unstunned pawn has a legal, non-backtracking route of at most 4 spaces, with no obstacle or wall crossing. Verify the route on your board; no coordinate or particular room is assumed.
- Do not complete two Location objectives, enter the Library/Room of Requirement, collect a Token or end on a Bonus/Shield Space. No collision, reaction or other effect occurs.
- Candidate A means a real face-up card currently in the ordinary Acquire Row. Read its actual face at the table. Its name, effect and value are intentionally unspecified: this example teaches the cost and destination, not a card recommendation.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. · Loyalty 3
Inspect the exact starting cards
- Draw Deck
- 2 · Partis TemporusStrengthening SolutionFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 4 · AlohomoraExplore — cardGillyweedSchool Broomstick | 4 · AlohomoraExplore — cardGillyweedSchool Broomstick |
| Draw Deck | 2 · Partis TemporusStrengthening SolutionListed from top to bottom. | 3 · ordinary candidate A (effect unspecified)Partis TemporusStrengthening SolutionListed from top to bottom. |
| Discard Pile | 1 · Trevor | 1 · Trevor |
| Loyalty | 3 → 3 | 3 → 3 |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. |
| Pawns | One unstunned pawn finishes the checked legal route, up to 4 spaces; no other pawn moves. | No pawn moves; no stunned pawn is recovered. |
Decision point:Compare the board position you need now with the actual acquired card’s later use. Neither choice automatically grants another Main Action.
House Player
Refill and recover now, or move before refilling?
#Replenish restores options and pawns, but a House Replenish also advances the opposing clock.
Check these conditions first
- Your Loyalty is 3; all other House players are below 5. The Detector is unclaimed and the Room of Requirement is closed.
- One House pawn is stunned. A different, unstunned pawn can complete a checked legal route of at most 4 spaces with Trevor, without backtracking, obstacles or walls.
- The listed Draw Deck order is a fixed teaching setup, from top to bottom. It is not a prediction of a shuffled game. There are enough cards to draw without reshuffling.
- Do not complete two Location objectives, enter the Library/Room of Requirement, collect a Token or end on a Bonus/Shield Space. No collision, reaction or other effect occurs.
Dark Arts Path:White zone, before the final phase. On your actual Side Board, confirm that the next path space is an ordinary non-Event space in the same zone.
Resources:Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. · Loyalty 3
Inspect the exact starting cards
- Draw Deck
- 5 · Explore — cardGillyweedStrengthening SolutionPartis TemporusSchool BroomstickFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 5 · TrevorAlohomoraExplore — cardGillyweedStrengthening Solution | 1 · Alohomora |
| Draw Deck | 2 · Partis TemporusSchool BroomstickListed from top to bottom. | 5 · Explore — cardGillyweedStrengthening SolutionPartis TemporusSchool BroomstickListed from top to bottom. |
| Discard Pile | 0 · None | 1 · Trevor |
| Loyalty | 3 → 3 | 3 → 3 |
| Dark Arts Path | Advance 1 space; no Event under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. |
| Pawns | Stunned pawn recovered; no pawn moved. | Other pawn completes the checked route, up to 4 spaces. The stunned pawn stays stunned. |
Decision point:House Replenish trades the present Main Action and one path step for a refill and recovery. Do not copy this path cost to Dark Arts Replenish.
House Player
Ordinary Learn or Advanced Learn?
#Advanced Learn spends one more current hand card and adds one Loyalty step. That does not prove its unknown candidate is better.
Check these conditions first
- Your Loyalty is 3; all other House players are below 5. The Detector is unclaimed and the Room of Requirement is closed.
- At least one pawn is outside Protected Areas. No pawn moves in either option. The ordinary row has real candidate A and the advanced row has real candidate B.
- A and B are placeholders for visible cards, with no invented name or effect. Read their actual text; neither is played or drawn in this lesson.
- Loyalty 3 → 4 remains below the fifth-space threshold. No Detector, Room opening or last-space tie procedure is triggered.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. · Loyalty 3
Inspect the exact starting cards
- Draw Deck
- 2 · Partis TemporusStrengthening SolutionFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 4 · AlohomoraExplore — cardGillyweedSchool Broomstick | 3 · AlohomoraExplore — cardSchool Broomstick |
| Draw Deck | 3 · ordinary candidate A (effect unspecified)Partis TemporusStrengthening SolutionListed from top to bottom. | 3 · advanced candidate B (effect unspecified)Partis TemporusStrengthening SolutionListed from top to bottom. |
| Discard Pile | 1 · Trevor | 2 · TrevorGillyweed |
| Loyalty | 3 → 3 | 3 → 4 |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. |
| Pawns | No pawn moves; no stunned pawn is recovered. | No pawn moves; no stunned pawn is recovered. |
Decision point:Inspect the real candidates before paying. Compare one retained hand card against one Loyalty step; an Advanced Row label is not a guaranteed ranking.
House Player
Use a Token before Learn or after it?
#Both orders work here. The important limit is preserving the matching hand card and finishing each action before starting the other.
Check these conditions first
- Your Loyalty is 3; all other House players are below 5. The Detector is unclaimed and the Room of Requirement is closed.
- Alohomora is the matching Charms card in hand. At least one House pawn is outside Protected Areas both before and after the proposed move.
- An unstunned pawn can take a checked legal route of up to 3 spaces, using Alohomora’s Locked Door permission if needed. No wall crossing or backtracking occurs.
- Do not complete two Location objectives, enter the Library/Room of Requirement, collect a Token or end on a Bonus/Shield Space. No collision, reaction or other effect occurs.
- Candidate A means a real face-up card currently in the ordinary Acquire Row. Read its actual face at the table. Its name, effect and value are intentionally unspecified: this example teaches the cost and destination, not a card recommendation.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:Book 0 · Scroll 0 · Detector 0 · Coin 0 · Shield 0 · one Charms Hogwarts Token acquired on an earlier turn. · Loyalty 3
Inspect the exact starting cards
- Draw Deck
- 2 · Partis TemporusStrengthening SolutionFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. The earlier-turn matching Hogwarts Token supplies one additional Explore in both options.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 1 extra Token Explore | 1 Main Action · 1 extra Token Explore |
| Hand | 3 · Explore — cardGillyweedSchool Broomstick | 3 · Explore — cardGillyweedSchool Broomstick |
| Draw Deck | 3 · ordinary candidate A (effect unspecified)Partis TemporusStrengthening SolutionListed from top to bottom. | 3 · ordinary candidate A (effect unspecified)Partis TemporusStrengthening SolutionListed from top to bottom. |
| Discard Pile | 2 · TrevorAlohomora | 2 · TrevorAlohomora |
| Loyalty | 3 → 3 | 3 → 3 |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. | Book 0 · Scroll 0 · Detector 0 · D.A. Coin 0 · Shield 0 · Hogwarts Token 0. |
| Pawns | Selected unstunned pawn finishes the checked Alohomora route, up to 3 spaces. | Selected unstunned pawn finishes the checked Alohomora route, up to 3 spaces. |
Decision point:Under these controlled conditions the two final ledgers are identical. Order alone is not a bonus; the earlier-turn Token, matching card and legal Learn window make the combination work.
House Player
Spend the Detector or the Coin for your first shield?
#Both shields count toward victory, but the spent third item changes what you retain and whether the Room stays open.
Check these conditions first
- Your Loyalty is 6; every other House is at 2. The Room is open, and no pawn is inside it. You legally hold both the Detector and one Coin.
- On your actual board, check two unstunned pawns: one has a legal route of at most 4 spaces to a face-up Detector-symbol Shield; the other has such a route to a face-up Coin-symbol Shield. The routes cross no obstacle/wall and do not backtrack. This is a conditional exercise, not a claim about particular coordinates; if either route is unavailable, this two-choice comparison does not apply.
- The move causes no collision, Token gain, extra Bonus or completed Location pair. You exchange only for the first Shield; neither option wins immediately.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:Book 1, with its effect already resolved on an earlier turn · Scroll 1 · Detector 1, held by you · D.A. Coin 1 · Shield 0 · Hogwarts Token 0. · Loyalty 6
Inspect the exact starting cards
- Draw Deck
- 4 · Explore — cardSchool BroomstickPartis TemporusStrengthening SolutionFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 2 · AlohomoraGillyweed | 2 · AlohomoraGillyweed |
| Draw Deck | 4 · Explore — cardSchool BroomstickPartis TemporusStrengthening SolutionListed from top to bottom. | 4 · Explore — cardSchool BroomstickPartis TemporusStrengthening SolutionListed from top to bottom. |
| Discard Pile | 1 · Trevor | 1 · Trevor |
| Loyalty | 6 → 3 | 6 → 6 |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | Book 0 · Scroll 0 · Detector 0 (returned to Side Board) · Coin 1 · Shield 1 · Token 0. Room closed. | Book 0 · Scroll 0 · Detector 1 · Coin 0 · Shield 1 · Token 0. Room open. |
| Pawns | First pawn reaches the checked Detector-symbol Shield Space; the other stays put. | Other pawn reaches the checked Coin-symbol Shield Space; the first stays put. |
Decision point:Check the actual Shield symbol and legal routes first. These equal card costs leave different resource states; neither is a universal best play.
Dark Arts Player
Dark Arts: move now, or recover and refill?
#Explore spends a hand card for movement. Dark Arts Replenish keeps the existing hand, restores stunned pawns and draws to five without the House Replenish path advance.
Check these conditions first
- One Dark Arts pawn is stunned. A different, unstunned pawn is already on the Main Board and has a checked legal route of at most 4 spaces. Neither option deploys a reserve pawn.
- The seven named cards form the verified Dark Arts Starter Deck. Their listed pile order is a fixed teaching setup, not a shuffled draw prediction. No cards must be reshuffled here.
- Every proposed route must be checked on the actual board: no castle wall crossing, no Protected Area entry and no endpoint occupied by a House pawn. No bump, acquisition reward, Event, reaction or victory condition is triggered. The card used has no effect.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player.
Inspect the exact starting cards
- Draw Deck
- 5 · Legilimency — four-move variantGathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantConspire — three-move variantLegilimency — five-move variantFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 1 · Nimbus 2001 | 5 · Conspire — four-move variantNimbus 2001Legilimency — four-move variantGathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variant |
| Draw Deck | 5 · Legilimency — four-move variantGathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantConspire — three-move variantLegilimency — five-move variantListed from top to bottom. | 2 · Conspire — three-move variantLegilimency — five-move variantListed from top to bottom. |
| Discard Pile | 1 · Conspire — four-move variant | 0 · None |
| Loyalty | Not applicable to the Dark Arts Player. | Not applicable to the Dark Arts Player. |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. |
| Pawns | The unstunned pawn completes the checked route, up to 4 spaces. The stunned pawn remains stunned. | All stunned pawns are recovered; no pawn moves. |
Decision point:Check the faction before copying a Replenish procedure: Dark Arts stands pawns first, then draws; it cannot voluntarily discard. This example does not advance the path merely for refilling.
Dark Arts Player
Dark Arts: deploy a reserve pawn, or move an on-board pawn?
#The same four-point no-effect card pays 1 point to enter from the pool, leaving at most 3 for travel. An already on-board pawn can use all 4 for travel.
Check these conditions first
- This is a mid-game setup with at least two House Players. You have an unstunned Dark Arts pawn in your pool, an available Deployment Space with no Dark Arts pawn (even a stunned one), and another unstunned pawn on the Main Board.
- Check both alternatives on the actual board: the deployed pawn has a legal route of at most 3 spaces after placement; the on-board pawn has a legal route of at most 4. No endpoint is House-occupied. If either is unavailable, this comparison does not apply.
- The seven named cards form the verified Dark Arts Starter Deck. Their listed pile order is a fixed teaching setup, not a shuffled draw prediction. No cards must be reshuffled here.
- Every proposed route must be checked on the actual board: no castle wall crossing, no Protected Area entry and no endpoint occupied by a House pawn. No bump, acquisition reward, Event, reaction or victory condition is triggered. The card used has no effect.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player.
Inspect the exact starting cards
- Hand
- 5 · Conspire — four-move variantNimbus 2001Gathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantLegilimency — four-move variant
- Draw Deck
- 2 · Conspire — three-move variantLegilimency — five-move variantFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 4 · Nimbus 2001Gathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantLegilimency — four-move variant | 4 · Nimbus 2001Gathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantLegilimency — four-move variant |
| Draw Deck | 2 · Conspire — three-move variantLegilimency — five-move variantListed from top to bottom. | 2 · Conspire — three-move variantLegilimency — five-move variantListed from top to bottom. |
| Discard Pile | 1 · Conspire — four-move variant | 1 · Conspire — four-move variant |
| Loyalty | Not applicable to the Dark Arts Player. | Not applicable to the Dark Arts Player. |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. |
| Pawns | One reserve pawn enters at an available Deployment Space and then travels up to 3 spaces. The previously on-board pawn stays put; the pool has one fewer pawn. | Selected on-board pawn travels up to 4 checked spaces. No pawn enters from the pool. |
Decision point:The card and final card piles are identical; compare which pawn gets the movement and whether the pool loses one. Do not add deployment to the printed budget twice.
Dark Arts Player
Dark Arts: one pawn up to 6, or two pawns up to 3 each?
#Use the same printed Gathering Dark Forces 3 + 3 face in both choices. Combining its two values and assigning one to each pawn are legal; reallocating it as 2 + 4 is not.
Check these conditions first
- Two different unstunned Dark Arts pawns are already on the Main Board. Check one legal route of at most 6 spaces for the first, and separate legal routes of at most 3 for each. Neither alternative deploys. These are movement ceilings, not coordinates or a guarantee that the board offers those routes.
- The seven named cards form the verified Dark Arts Starter Deck. Their listed pile order is a fixed teaching setup, not a shuffled draw prediction. No cards must be reshuffled here.
- Every proposed route must be checked on the actual board: no castle wall crossing, no Protected Area entry and no endpoint occupied by a House pawn. No bump, acquisition reward, Event, reaction or victory condition is triggered. The card used has no effect.
Dark Arts Path:White zone, before the final phase; this lesson has no card, bonus or encounter that advances the path.
Resources:No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player.
Inspect the exact starting cards
- Hand
- 5 · Conspire — four-move variantNimbus 2001Gathering Dark Forces — 2 + 2 variantGathering Dark Forces — 3 + 3 variantLegilimency — four-move variant
- Draw Deck
- 2 · Conspire — three-move variantLegilimency — five-move variantFixed teaching order, from top to bottom; not a forecast.
- Discard Pile
- 0 · None
What A and B change
Each option uses exactly one Main Action. No additional Token Explore is used.
Read the complete steps and card-by-card ledger
Compare the state at the end of this turn. On a narrow screen, scroll the table horizontally.
| State | Option A | Option B |
|---|---|---|
| Actions used | 1 Main Action · 0 extra Token Explore | 1 Main Action · 0 extra Token Explore |
| Hand | 4 · Conspire — four-move variantNimbus 2001Gathering Dark Forces — 2 + 2 variantLegilimency — four-move variant | 4 · Conspire — four-move variantNimbus 2001Gathering Dark Forces — 2 + 2 variantLegilimency — four-move variant |
| Draw Deck | 2 · Conspire — three-move variantLegilimency — five-move variantListed from top to bottom. | 2 · Conspire — three-move variantLegilimency — five-move variantListed from top to bottom. |
| Discard Pile | 1 · Gathering Dark Forces — 3 + 3 variant | 1 · Gathering Dark Forces — 3 + 3 variant |
| Loyalty | Not applicable to the Dark Arts Player. | Not applicable to the Dark Arts Player. |
| Dark Arts Path | Unchanged under the stated conditions. | Unchanged under the stated conditions. |
| Resources / Room | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. | No Progress Token or House Marker changes. The House Loyalty Track and Hogwarts Token action do not apply to the Dark Arts Player. |
| Pawns | First on-board pawn travels up to 6 checked spaces; the second stays put. | Two different on-board pawns each travel up to 3 checked spaces. |
Decision point:Decide between concentrating movement on one eligible pawn and changing two positions. The same hand cost gives different pawn allocation, not extra turns or a guaranteed best play.
These lessons avoid the final-phase questions about existing hand cards and previously acquired Location Card requirements, and the three-point Conspire deploy-effect cost. They also make no assumptions about unknown Event effects or future random draws. For those boundaries, read the clarification record and actual card text. Clarifications →
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.5.0
Card atlas, board locations and action choices
Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.
View this revision →