Obstacles and Castle Walls
Four printed obstacle types restrict House movement; castle walls are a separate impassable map boundary.
Also indexed as:Locked Doors · Protective Spells · Physical Objects · Water · Castle Walls · 上锁的门 · 防护咒 · 实体物体 · 水域 · 墙壁
Reference facts
- Type
- Rule mechanism
- Category
- Hogwarts map
- Rules basis
- MinaLima public rulebook; printed-page references below.
Effect & use
Locked Doors, Protective Spells, Physical Objects and Water block House Pawns unless a card effect permits crossing the relevant obstacle. Dark Arts Pawns can pass these four obstacle types freely.
Where to find it / how to resolve it
Read the boundary and obstacle symbols between the intended pair of adjacent spaces, then check the active card effect before moving.
Restrictions & timing
- Players cannot move through castle walls; they are not one of the four obstacle types.
- Dark Arts Pawns still cannot enter Protected Areas, despite freely crossing obstacles.
Where guides use this entry
Dark Arts pawns can pass ordinary obstacles, but cannot enter Protected Areas or pass castle walls. An encounter depends on which side finishes its move:
Hogwarts Map & Movement →A board built for movementMovement connects fully adjacent spaces. House pawns face four obstacle types: Locked Doors, Protective Spells, Physical Objects and Water. Dark Arts can cross those obstacles, but Protected Areas still restrict them. Castle walls…
Compare Your Next Action →Dark Arts: deploy a reserve pawn, or move an on-board pawn?The same four-point no-effect card pays 1 point to enter from the pool, leaving at most 3 for travel. An already on-board pawn can use all 4 for travel.
Sources & revision history
Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.
- Movement & Map Elements separates castle walls, four obstacle types and Protected Area rules.
Rules source review: · Initial entry checked against the publisher’s public rulebook.
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.3.0
Content quality work in this revision
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.
View this revision → - · 1.2.0
Diagrams, tabletop reference and navigation
Added original component, movement and encounter schematics, a printable quick reference, site-wide search, spelling suggestions and shareable filters. Reference entries and examples gained section navigation. Diagrams explain rules without claiming exact board coordinates.
View this revision → - · 1.1.0
First source-checked reference library
Published 40 bilingual entries and eight hypothetical rule examples alongside eight guides. Entries and examples include printed-page sources, related terms and review dates. Full-text search indexes the visible guide, entry and example text.
View this revision →