Conspire — three-move variant →
Printed movement:3
One eligible pawn may move up to 3 spaces.
Extra effect:Resolve this effect in its printed order: draw one card from your Draw Deck, discard one card, then deploy one pawn.
Identify three documented Starter card families by their printed movement diamonds and effect panels, then compare the separate faces.
These three families are visible in the official Starter examples. This is not an exhaustive variant list, a deck copy count or a card rarity table.
Source reviewed:
How to identify:Check both the top-left movement diamond and the bottom effect panel. Their title and central illustration are the same.
Printed movement:3
One eligible pawn may move up to 3 spaces.
Extra effect:Resolve this effect in its printed order: draw one card from your Draw Deck, discard one card, then deploy one pawn.
Printed movement:4
One eligible pawn may move up to 4 spaces.
Extra effect:The illustrated card adds no effect to its movement.
The 3-point face has an ordered draw, discard and deployment effect. The 4-point face has movement without an extra effect. More printed movement does not mean it inherits the other face’s effect.
Keep this boundary:The 3-point effect does not separately specify a movement-point charge for its deployment instruction. This page does not add a fee or declare that deployment free; use the documented deployment-space restrictions and the open rule question.
Read the unresolved deployment-cost question →How to identify:Read both diamonds. A 2 + 2 face is not a single 4-point card; a 3 + 3 face is not a single 6-point card.
Printed movement:2+2
Two different eligible pawns may each move up to 2 spaces, or one may move up to 4. Keep the printed 2 + 2 allocation; no other split is allowed.
Extra effect:The illustrated card adds no effect to its movement.
Printed movement:3+3
Two different eligible pawns may each move up to 3 spaces, or one may move up to 6. Keep the printed 3 + 3 allocation; no other split is allowed.
Extra effect:The illustrated card adds no effect to its movement.
Both faces have two movement diamonds and no extra effect. The printed allocations differ: 2 + 2 versus 3 + 3. Keep each diamond’s allocation when moving two different pawns; one pawn may use the combined total.
Keep this boundary:Do not turn a two-pawn 2 + 2 allocation into 1 + 3, or a 3 + 3 allocation into 2 + 4. Movement is up to the documented allowances and still obeys pawn eligibility, walls and Protected Areas.
How to identify:Both depict two facing profiles with the same card title. Use the top-left 4 or 5 to identify the face rather than relying on the artwork alone.
Printed movement:4
One eligible pawn may move up to 4 spaces.
Extra effect:The illustrated card adds no effect to its movement.
Printed movement:5
One eligible pawn may move up to 5 spaces.
Extra effect:The illustrated card adds no effect to its movement.
Both faces provide a single movement value and no extra effect. One allows up to 4 spaces for one eligible pawn; the other allows up to 5.
Keep this boundary:The name’s meaning in the story does not create a mind-reading effect in this game. A single movement diamond cannot be split between pawns.