Conspire — four-move variant
The four-point Conspire card in the Dark Arts Starter Deck has no effect. The same deck also shows a different three-point Conspire.
Also indexed as:Conspire 4 · Conspire four movement · 密谋4 · 密谋卡
Identify the published card face
Rulebook card-face examples · © MinaLima 2026
Reference facts
- Type
- Card / card type
- Category
- Cards & tokens
- Side / deck
- Dark Arts · Starter Deckp.13 ↗
- Use timing
- Play from hand during Dark Arts Explore. Resolve movement and any unlocked effect in either order; place the played card in the Discard Pile at turn end.p.20 ↗p.21 ↗
- Starter Deck evidence
- This named movement variant is visible in the seven-card Starter Deck illustration.p.13 ↗
- Rule limits / source notes
- Keep this face separate from the three-point Conspire with draw, discard and deployment instructions. Dark Arts pawns may cross all four obstacle types under the faction rules, but cannot cross castle walls or enter Protected Areas. Normal deployment spends one movement point and requires an available Deployment Space; stunned pawns cannot move.p.10 ↗p.13 ↗p.15 ↗p.20 ↗p.21 ↗
- Rules basis
- MinaLima public rulebook; printed-page references below.
Effect & use
Move one eligible Dark Arts pawn up to four movement points, including legal deployment from the pool. This four-point variant has no additional effect.
Where to find it / how to resolve it
The illustrated seven-card Dark Arts Starter Deck includes this variant. Draw it into the hand before playing it.
Restrictions & timing
- Do not apply the no-effect description to the separate three-move Conspire card, which has different printed instructions.
- Deployment costs one movement point and cannot use a space already occupied by a Dark Arts pawn, even a stunned one.
- Dark Arts pawns cannot enter Protected Areas or cross castle walls. A single four-point value cannot be split between pawns.
Where guides use this entry
Choose Explore and play Conspire — four-move variant. This actual starter has movement 4 and no effect, unlike the other Conspire starter. Hand 5 → 4 , resolving area 1. Choose one upright pawn already deployed. Verify a fully adj…
Compare Your Next Action →Dark Arts: move now, or recover and refill?Explore spends a hand card for movement. Dark Arts Replenish keeps the existing hand, restores stunned pawns and draws to five without the House Replenish path advance.
Compare Your Next Action →Dark Arts: deploy a reserve pawn, or move an on-board pawn?The same four-point no-effect card pays 1 point to enter from the pool, leaving at most 3 for travel. An already on-board pawn can use all 4 for travel.
Sources & revision history
Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.
- The illustrated Dark Arts Starter Deck shows both Conspire variants; the four-point card explicitly has no effect.
- Setup and Dark Arts movement supply starting-deck use, deployment and movement boundaries.
Rules source review: · Card fields checked against the publisher’s illustrated rulebook; effects paraphrased.
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.5.0
Card atlas, board locations and action choices
Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.
View this revision → - · 1.4.0
Card lookup, comparison and effect timing
Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.
View this revision → - · 1.3.0
Content quality work in this revision
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.
View this revision →