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Conspire — four-move variant

The four-point Conspire card in the Dark Arts Starter Deck has no effect. The same deck also shows a different three-point Conspire.

Also indexed as:Conspire 4 · Conspire four movement · 密谋4 · 密谋卡

Identify the published card face

Rulebook p. 13 ↗

Rulebook card-face examples · © MinaLima 2026

Compare this card with another →Compare its same-name variants →Compare action choices →Check effect timing →

Effect & use

Move one eligible Dark Arts pawn up to four movement points, including legal deployment from the pool. This four-point variant has no additional effect.

Where to find it / how to resolve it

The illustrated seven-card Dark Arts Starter Deck includes this variant. Draw it into the hand before playing it.

Restrictions & timing

  • Do not apply the no-effect description to the separate three-move Conspire card, which has different printed instructions.
  • Deployment costs one movement point and cannot use a space already occupied by a Dark Arts pawn, even a stunned one.
  • Dark Arts pawns cannot enter Protected Areas or cross castle walls. A single four-point value cannot be split between pawns.

Sources & revision history

Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.

Rules source review: · Card fields checked against the publisher’s illustrated rulebook; effects paraphrased.

Changes affecting this page

  1. · 1.6.0
    Consistent terms, section search and two-side teaching

    Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.

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  2. · 1.5.0
    Card atlas, board locations and action choices

    Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.

    View this revision →
  3. · 1.4.0
    Card lookup, comparison and effect timing

    Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.

    View this revision →
  4. · 1.3.0
    Content quality work in this revision

    Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.

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