Dark Arts Deployment Space
A Dark Mask space used to introduce an off-board Dark Arts Pawn onto the Main Board.
Also indexed as:Deployment Space · Dark Mask · Deploy · 部署点 · 黑面具
Reference facts
- Type
- Location / board space
- Category
- Hogwarts map
- Initial map placement
- 4 Dark Arts pawns on 4 Deployment Spacesp.6 ↗
- Pawn allotment
- 4 / 5 / 6 / 7 for 1 / 2 / 3 / 4 House playersp.6 ↗
- Normal movement deployment cost
- 1 movement point per pawnp.20 ↗
- Effect deployment question
- Three-point Conspire does not explicitly connect its effect to the movement-point costp.13 ↗p.20 ↗p.21 ↗
- Occupied spaces
- A Dark Arts pawn blocks deployment, even when stunnedp.20 ↗
- Rules basis
- MinaLima public rulebook; printed-page references below.
Effect & use
For normal movement deployment, spend one movement point to place an off-board Dark Arts Pawn on an available Deployment Space; continue resolving the card’s legal movement.
Where to find it / how to resolve it
Use an Explore card’s movement to deploy a pawn from the Dark Arts pool. During setup, four Dark Arts Pawns begin on the four deployment spaces in the grounds.
Restrictions & timing
- A Deployment Space already holding a Dark Arts Pawn is unavailable, even if that pawn is stunned.
- Deployment is for Dark Arts Pawns and is not a free teleport to any map space.
- The three-point Conspire has a separate effect deployment instruction whose movement-point cost is not expressly linked to this normal movement cost in the public text. The wiki leaves that interaction unresolved.
Where guides use this entry
Choose Explore and play Conspire — four-move variant. This actual starter has movement 4 and no effect, unlike the other Conspire starter. Hand 5 → 4 , resolving area 1. Choose one upright pawn already deployed. Verify a fully adj…
Compare Your Next Action →Dark Arts: deploy a reserve pawn, or move an on-board pawn?The same four-point no-effect card pays 1 point to enter from the pool, leaving at most 3 for travel. An already on-board pawn can use all 4 for travel.
Sources & revision history
Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.
- Dark Arts Card Movement states the one-point cost and occupied-space prohibition.
Rules source review: · Initial entry checked against the publisher’s public rulebook.
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.3.0
Content quality work in this revision
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.
View this revision → - · 1.2.0
Diagrams, tabletop reference and navigation
Added original component, movement and encounter schematics, a printable quick reference, site-wide search, spelling suggestions and shareable filters. Reference entries and examples gained section navigation. Diagrams explain rules without claiming exact board coordinates.
View this revision → - · 1.1.0
First source-checked reference library
Published 40 bilingual entries and eight hypothetical rule examples alongside eight guides. Entries and examples include printed-page sources, related terms and review dates. Full-text search indexes the visible guide, entry and example text.
View this revision →