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Stun / Stunned

A sideways pawn cannot move by any means until its stun is reversed.

Also indexed as:Stunning · Reversing a Stun · stunned pawn · 晕眩 · 解除眩晕 · 起身

Stun: House moves onto Dark Arts

Original wiki schematics: symbols explain categories; positions and arrows explain procedures. They do not reproduce the physical icons, board coordinates or adjacency between named locations. Check the physical board and official rulebook for actual routes and component artwork.

HHouse PawnDDark Arts PawnSideways = stunned

1House initiates
House initiatesH ends its move on the space occupied by D.HD

H ends its move on the space occupied by D.

2Both become stunned
Both become stunnedPlace both pawns sideways; this is a stun, not a bump.HDVacated

Place both pawns sideways; this is a stun, not a bump.

3Dark Arts relocates adjacent
Dark Arts relocates adjacentThe House Player chooses an adjacent space for D; both stay stunned.DHChosen adjacent space

The House Player chooses an adjacent space for D; both stay stunned.

This relocation belongs to the collision procedure. A stunned pawn cannot otherwise use card movement or effects to move; recovery occurs during its owner’s Replenish action.

Read the complete worked example →

Source: official rulebook, printed pages 16 ↗ · 17 ↗ · 21 ↗

Effect & use

Place the stunned pawn sideways. Events or card effects may stun pawns. If a House Pawn ends movement on a Dark Arts Pawn, both are stunned and the House Player relocates the Dark Arts Pawn to an adjacent space.

Where to find it / how to resolve it

Apply stun when the relevant effect or House-initiated collision occurs. A Replenish Action stands up all stunned pawns belonging to the active player.

Restrictions & timing

  • Movement cards, direct movement and flight effects cannot move a stunned pawn.
  • Dark Arts-initiated contact follows Bumped instead; do not automatically apply the House collision procedure.

Sources & revision history

Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.

Rules source review: · Initial entry checked against the publisher’s public rulebook.

Changes affecting this page

  1. · 1.6.0
    Consistent terms, section search and two-side teaching

    Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.

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  2. · 1.3.0
    Content quality work in this revision

    Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.

    View this revision →
  3. · 1.2.0
    Diagrams, tabletop reference and navigation

    Added original component, movement and encounter schematics, a printable quick reference, site-wide search, spelling suggestions and shareable filters. Reference entries and examples gained section navigation. Diagrams explain rules without claiming exact board coordinates.

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  4. · 1.1.0
    First source-checked reference library

    Published 40 bilingual entries and eight hypothetical rule examples alongside eight guides. Entries and examples include printed-page sources, related terms and review dates. Full-text search indexes the visible guide, entry and example text.

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Suggest a sourced correction →All wiki changes →Unresolved rule questions →