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Know what is in the box

Component & deck catalogue

Check the box contents, understand each deck, and separate supplied components from the pieces used in your game. Counts are linked to the publisher’s rulebook.

148cards in the game decks
5additional Player Aid Cards
7named House Starter cards documented

Counts refer to the published base-game contents, not a retail-box inspection. Page links use printed-page numbers and open the matching PDF spread. Chinese card labels are editorial translations; English names identify the physical cards.

Find & compare named cards →Check effect timing →

Box inventory & game use

Counts describe physical contents listed on printed page 4 of the official rulebook. The eight game-deck groups sum to 148 cards; with five Player Aid Cards, the total is 153 physical cards. This is not a count of unique card names or a breakdown of copies per card. Setup can use fewer pieces than the box supplies.

24 of 24 inventory rows

Published box contents; quantities count physical cards or pieces
ComponentBox countPurpose & setupReference & source
Main BoardShared / central supply · Boards & board piece1 pieces

The playable map of Hogwarts castle and grounds.

Setup: Place centrally; shield, token and pawn setup is described separately.

Rulebook: p.4p.6
Side BoardShared / central supply · Boards & board piece1 pieces

Contains the Dark Arts Path, Hogwarts Loyalty Track and shared card spaces.

Setup: Place above the Main Board and prepare its card rows and tracks.

Rulebook: p.4p.7
House Player BoardsHouse players · Boards & board piece4 pieces

One board for each Hogwarts house.

Setup: Use only the chosen houses; return unchosen house components to the box.

Rulebook: p.4p.9
Dark Arts Player BoardDark Arts player · Boards & board piece1 pieces

Personal board for the one Dark Arts player.

Setup: Give it to the Dark Arts player and prepare their starter deck.

Rulebook: p.4p.8
Room of Requirement Board PieceHouse players · Boards & board piece1 pieces

The room is revealed and removed as the Loyalty conditions change.

Setup: Keep near the Main Board initially; it is not revealed at setup.

Rulebook: p.4p.6p.19
House Player Starter DecksHouse players · Game decks28 cards

Four decks, each containing seven cards. The count is physical copies, not 28 different named cards.

Setup: Each chosen House player shuffles their matching deck and draws five cards.

Rulebook: p.4p.9
House Player Acquire DeckHouse players · Game decks42 cards

A shared source of cards acquired by House players. The card guide shows Filch’s Keys as an example.

Setup: Shuffle it; reveal two cards in the Advanced Acquire Row and two in the Acquire Row.

Rulebook: p.4p.7p.14
Library Book DeckHouse players · Game decks11 cards

Book cards have immediate effects and are one of the required shield components.

Setup: Shuffle the deck and reveal two books on the Side Board.

Rulebook: p.4p.7p.11
House Player Location DeckHouse players · Game decks21 cards

Location objectives are exchanged in pairs to obtain Parchment Scrolls.

Setup: Shuffle it; each House player draws three Location Cards.

Rulebook: p.4p.7p.9p.17
Dark Arts Player Starter DeckDark Arts player · Game decks7 cards

The Dark Arts player’s initial personal deck.

Setup: Shuffle it and draw five cards as the starting hand.

Rulebook: p.4p.8
Dark Arts Player Acquire DeckDark Arts player · Game decks20 cards

The bump acquisition reward uses this deck. Its card guide shows Peruvian Instant Darkness Powder.

Setup: Shuffle it and place it within the Dark Arts player’s area.

Rulebook: p.4p.8p.15p.20
Dark Arts Player Location DeckDark Arts player · Game decks4 cards

Provides the location objective when the red Progress Token is taken.

Setup: Shuffle it and place it face-down on the Side Board; do not draw the target at setup.

Rulebook: p.4p.7p.22
Event Card DecksDark Arts player · Game decks15 cards

Three separate colour decks: five white, five orange and five red Event Cards.

Setup: Separate by colour and shuffle each deck independently.

Rulebook: p.4p.8p.22
House Player PawnsHouse players · Pawns & markers16 pieces

Four pawns per house, across four houses. One pawn per participating house tracks Loyalty.

Setup: Per chosen house, place three in the Great Hall and one on the first Loyalty Track space.

Rulebook: p.4p.6p.7
Dark Arts PawnsDark Arts player · Pawns & markers7 pieces

The box contains seven; use four to seven depending on the number of House players.

Setup: With one/two/three/four House players, use four/five/six/seven pawns. Deploy four; keep any remainder off-board in the pool.

Rulebook: p.4p.6p.8
House MarkersHouse players · Pawns & markers4 pieces

One per house; these are not Hogwarts Tokens.

Setup: Each chosen House player starts with their own marker on their Player Board.

Rulebook: p.4p.9p.20
Dark Arts MarkerDark Arts player · Pawns & markers1 pieces

Tracks progress along the Dark Arts Path; it is not a pawn moving on the map or one of the three Progress Tokens.

Setup: Place on the first Dark Arts Path space, at the top left.

Rulebook: p.4p.7p.22
Hogwarts TokensHouse players · Pawns & markers7 pieces

One for each of the seven card categories. Each House player can hold only one in total.

Setup: Place all seven on their respective Main Board spaces.

Rulebook: p.4p.6p.11p.14
Defence ShieldsHouse players · Objective components6 pieces

Three require the Dark Detector and three require a D.A. Coin; all also require a book and scroll.

Setup: Shuffle and place one face-up on each Defence Shield Space.

Rulebook: p.4p.5p.6
Dark DetectorHouse players · Objective components1 pieces

A single shared component awarded under the Loyalty Track rules.

Setup: Place it on its Side Board space before anyone earns it.

Rulebook: p.4p.7p.18
Dumbledore’s Army CoinsHouse players · Objective components4 pieces

Each House player can hold one; obtained in the revealed Room of Requirement.

Setup: Keep by the Main Board with the Room of Requirement piece.

Rulebook: p.4p.6p.12p.19
Parchment ScrollsHouse players · Objective components8 pieces

Earned through paired Location Card objectives; each House player can earn two.

Setup: Stack on the Side Board’s designated space.

Rulebook: p.4p.7p.17
Dark Arts Progress TokensDark Arts player · Objective components3 pieces

White Giant, orange Acromantula and red Dementor tokens. These differ from the single Dark Arts Marker.

Setup: Place each on its corresponding Dark Arts Path space.

Rulebook: p.4p.7p.22
Player Aid CardsShared / central supply · Player aids5 cards

Reference aids, counted separately from the 148 cards in the game decks.

Setup: Keep beside players for convenient reference.

Rulebook: p.4p.8p.9

Verified cards & location examples

Start with the seven House Starter cards, then compare a Dark Arts variant and the two published Acquire Deck examples. Each entry separates movement, effect, timing and restrictions.

Alohomora

House Starter · Charms · 3 movement · pass Locked Doors

Rulebook: p.13

Trevor

House Starter · Magical Creatures & Beings · 4 movement · no effect

Rulebook: p.13

Partis Temporus

House Starter · Defence Against the Dark Arts · 3 movement · pass Protective Spells

Rulebook: p.13

Coverage & source review

The rulebook illustrates all seven named House Starter cards, including Alohomora, and both the three- and four-move Conspire variants. The Acquire Deck guides verify Filch’s Keys and Peruvian Instant Darkness Powder; Location Card examples identify Astronomy Tower (C3) and the White Tomb (E1). The full Acquire Deck lists and copies per acquired card are not disclosed by these pages. This catalogue does not claim complete coverage of every game card.

Do not infer a card’s copy count, a cost, or a hidden deck list from a single illustration. Acquiring a card and drawing it into your hand are different steps.

Rulebook: p.4p.13p.14p.15

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