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Filch’s Keys

An Items & Artefacts card illustrated in the House Acquire Deck guide, with 2 + 2 movement and a Locked Doors effect.

Also indexed as:Filch's Keys · Filchs Keys · 钥匙卡 · 费尔奇钥匙

Identify the published card face

Rulebook p. 14 ↗

Rulebook card-face examples · © MinaLima 2026

Compare this card with another →Compare action choices →Check effect timing →

Effect & use

Move two eligible pawns up to two points each, or combine the two values to move one up to four. The card permits the moved pawn or pawns to pass Locked Doors.

Where to find it / how to resolve it

The publisher identifies it as a House Acquire Deck card. House players obtain cards through Learn or a Card Acquire Bonus Space. Acquired cards go on top of the personal Draw Deck; an acquisition is not a draw into the hand.

Restrictions & timing

  • For two pawns, keep the printed 2 + 2 allocation; do not redistribute it as 1 + 3.
  • This only grants the Locked Doors permission. Castle walls and other obstacles still restrict House movement.
  • The public illustration does not disclose its copy count in the 42-card Acquire Deck. Acquisition cost depends on the row and action; Advanced Learn costs two discards, while the Advanced Bonus costs one.

Sources & revision history

Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.

Rules source review: · Card fields checked against the publisher’s illustrated rulebook; effects paraphrased.

Changes affecting this page

  1. · 1.6.0
    Consistent terms, section search and two-side teaching

    Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.

    View this revision →
  2. · 1.5.0
    Card atlas, board locations and action choices

    Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.

    View this revision →
  3. · 1.4.0
    Card lookup, comparison and effect timing

    Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.

    View this revision →
  4. · 1.3.0
    Content quality work in this revision

    Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.

    View this revision →
Suggest a sourced correction →All wiki changes →Unresolved rule questions →