Trevor
A House Starter Deck Magical Creatures & Beings card with four movement points and no additional effect.
Also indexed as:Trevor card · 莱福卡
Identify the published card face
Rulebook card-face examples · © MinaLima 2026
Reference facts
- Type
- Card / card type
- Category
- Cards & tokens
- Side / deck
- House · Starter Deckp.13 ↗
- Use timing
- Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.p.16 ↗p.17 ↗
- Starter Deck evidence
- This named movement variant is visible in the seven-card Starter Deck illustration.p.13 ↗
- Rule limits / source notes
- Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls. This face grants no obstacle permission.p.10 ↗p.13 ↗p.14 ↗p.16 ↗p.17 ↗
- Rules basis
- MinaLima public rulebook; printed-page references below.
Effect & use
Move one eligible House pawn up to four movement points. The illustrated card has no additional effect, so it grants no obstacle permission.
Where to find it / how to resolve it
One is shown in each house’s seven-card Starter Deck. It is available once drawn into your hand.
Restrictions & timing
- A single four-point diamond cannot be split between two pawns.
- Follow adjacency, obstacle, no-backtracking and stunned-pawn restrictions.
Where guides use this entry
Choose Replenish, legal with all three pawns in Great Hall. The outside-Protected-Area condition belongs to Learn, not Replenish. Discard Trevor without playing it. Hand 5 → 4 , Discard 0 → 1 ; the resolving area remains empty. Dr…
Cards, Spells & Tokens →Avoid importing RPG assumptionsThe verified material does not provide experience levels, spell DPS rankings or a skill-tree calculator. “Potions” and “Herbology” are card/token categories in this ruleset. Alohomora, Trevor and Explore the card are actual starte…
Compare Your Next Action →Move now, or acquire for a later draw?The same one-card reduction buys different things: movement now or a card waiting on top of your deck.
Compare Your Next Action →Refill and recover now, or move before refilling?Replenish restores options and pawns, but a House Replenish also advances the opposing clock.
Compare Your Next Action →Spend the Detector or the Coin for your first shield?Both shields count toward victory, but the spent third item changes what you retain and whether the Room stays open.
Sources & revision history
Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.
- The starter card illustration and House card guide identify the name, category, movement and absence of an effect.
- House setup and movement explain when the card can be played and how its single move works.
Rules source review: · Card fields checked against the publisher’s illustrated rulebook; effects paraphrased.
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.5.0
Card atlas, board locations and action choices
Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.
View this revision → - · 1.4.0
Card lookup, comparison and effect timing
Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.
View this revision → - · 1.3.0
Content quality work in this revision
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.
View this revision →