Room of Requirement
A conditional board space that awards D.A. Coins while it is revealed.
Also indexed as:Room of Requirement Board Piece · RoR · 有求必应室 · 需求屋
Reference facts
Effect & use
Entering its revealed space grants a D.A. Coin, subject to the one-coin limit. If all House Players’ Loyalty Track pawns fall below space five, remove the Room piece; a pawn already inside stays there until it is revealed again.
Where to find it / how to resolve it
Reveal the board piece in its marked position when a House Player first reaches or passes Loyalty Track space five. The Room becomes accessible again when that threshold is restored.
Restrictions & timing
- The Room is inaccessible while its board piece is removed.
- Being trapped in the closed Room is a location restriction, not a stun; the pawn must wait for the Room to reappear.
Where guides use this entry
Put the main board in the table's middle and the side board above it. Shuffle six Defence Shields, placing one face-up on each shield space. Keep each Detector/Coin symbol visible. Put the seven Hogwarts Tokens on matching printed…
House Players & the Four Houses →Coordinate without losing your own objectiveThe Dark Detector is a useful discussion point because only one is in play. Its ownership follows the Loyalty Track. D.A. Coins offer another route to compatible shields once the Room of Requirement is accessible. The room opening…
How to Collect Defence Shields →Where the resources come fromLibrary Book: visit the Library, take one of two face-up books and immediately resolve its effect and knock-on effects; refill the empty book space. Hold at most one book. Scroll: satisfy two of three House Location Cards simultan…
Compare Your Next Action →Spend the Detector or the Coin for your first shield?Both shields count toward victory, but the spent third item changes what you retain and whether the Room stays open.
Sources & revision history
Page numbers refer to printed rulebook pages. Each link opens the PDF spread containing that page.
- Room opening, closure and the note about a pawn inside are stated in the Room section.
Rules source review: · Initial entry checked against the publisher’s public rulebook.
Changes affecting this page
- · 1.6.0
Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
View this revision → - · 1.3.0
Content quality work in this revision
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.
View this revision → - · 1.2.0
Diagrams, tabletop reference and navigation
Added original component, movement and encounter schematics, a printable quick reference, site-wide search, spelling suggestions and shareable filters. Reference entries and examples gained section navigation. Diagrams explain rules without claiming exact board coordinates.
View this revision → - · 1.1.0
First source-checked reference library
Published 40 bilingual entries and eight hypothetical rule examples alongside eight guides. Entries and examples include printed-page sources, related terms and review dates. Full-text search indexes the visible guide, entry and example text.
View this revision →