| Deck & side | House players Starter Deck | Dark Arts player Starter Deck | Dark Arts player Acquire Deck |
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| Card category | Hogwarts Items & Artefacts | Not stated in the cited example | Not stated in the cited example |
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| Movement | Single value One eligible pawn may move up to 2 spaces. | Single value One eligible pawn may move up to 2 spaces. | Fly Off icon The movement diamond shows a Fly Off Point destination icon instead of a number. |
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| Effect | The moved pawn may transfer from a Fly Off Point to another Fly Off Point without spending movement points on that transfer. | The moved pawn may transfer from a Fly Off Point to another Fly Off Point without spending movement points on that transfer. | Discard one card, then move up to two of your pawns already on the Main Board to a Fly Off Point. |
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| Passage exception | Fly Off Point travel | Fly Off Point travel | Fly Off Point travel |
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| Effect zone | Not stated in the cited example | White · effect available from the start | White · effect available from the start |
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| Printed cost | Not stated in the cited example | Not stated in the cited example | Discard one card before the effect’s pawn relocation. |
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| Timing | Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order. | Play from hand during Dark Arts Explore. Resolve movement and any unlocked effect in either order; place the played card in the Discard Pile at turn end. | Play from hand during Dark Arts Explore. Resolve movement and any unlocked effect in either order; place the played card in the Discard Pile at turn end. |
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| Restrictions & notes | The top diamond is a numeric 2, not a Fly Off Point icon. The extra transfer must start at a Fly Off Point; ordinary movement still obeys obstacles, walls and stun restrictions. | The top diamond prints 2; the Fly Off Point icon is in the effect. Its transfer starts at a Fly Off Point. Dark Arts pawns may cross all four obstacle types under the faction rules, but cannot cross castle walls or enter Protected Areas. Normal deployment spends one movement point and requires an available Deployment Space; stunned pawns cannot move. | Keep the non-numeric movement field separate from the effect that can relocate up to two on-board pawns. The effect does not deploy a pawn from the pool, and stunned pawns cannot move. The public card guide supplies no deck copy count. |
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| Source | Rulebook p. 10 ↗Rulebook p. 13 ↗Rulebook p. 14 ↗Rulebook p. 16 ↗Rulebook p. 17 ↗ | Rulebook p. 10 ↗Rulebook p. 13 ↗Rulebook p. 15 ↗Rulebook p. 20 ↗Rulebook p. 21 ↗ | Rulebook p. 10 ↗Rulebook p. 15 ↗Rulebook p. 16 ↗Rulebook p. 20 ↗Rulebook p. 21 ↗ |
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