Identify 16 source-checked card faces, filter by side, deck, category, movement and passage effect, and compare up to four cards.
This is a source-checked selection of named card examples, not a complete Acquire Deck list. Printed values and same-name variants remain separate. Need physical counts? Open the box inventory →
Find verified cards
Filters combine. Movement uses the printed top icon; numbered cards can also grant flight effects. Passage filters show only documented card exceptions; unlisted fields do not establish prohibitions.
Compare cards
Choose 2–4 cards from the results to compare their fields.
Single valueOne eligible pawn may move up to 3 spaces.
This card permits the moved pawn to pass Locked Doors during the turn.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls.
House players · Starter DeckMagical Creatures & Beings
Single valueOne eligible pawn may move up to 4 spaces.
The illustrated card adds no effect to its movement.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls. This face grants no obstacle permission.
House players · Starter DeckTransfiguration & Spell Casting
Multiple valuesTwo different eligible pawns may each move up to 2 spaces, or one may move up to 4. Keep the printed 2 + 2 allocation; no other split is allowed.
The illustrated card adds no effect to its movement.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Explore is this card’s name as well as a Main Action name. The card adds no obstacle permission; ordinary House movement and stun restrictions still apply.
Single valueOne eligible pawn may move up to 3 spaces.
This card permits the moved pawn to pass Water obstacles during the turn.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls.
Single valueOne eligible pawn may move up to 3 spaces.
This card permits the moved pawn to pass Physical Objects during the turn.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls.
House players · Starter DeckDefence Against the Dark Arts
Single valueOne eligible pawn may move up to 3 spaces.
This card permits the moved pawn to pass Protective Spells during the turn.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
Use only un-stunned pawns. A single printed diamond cannot be divided between pawns; card permissions do not let you cross castle walls.
House players · Starter DeckHogwarts Items & Artefacts
Single valueOne eligible pawn may move up to 2 spaces.
The moved pawn may transfer from a Fly Off Point to another Fly Off Point without spending movement points on that transfer.
Timing, restrictions & source details
Timing: Play from hand during Explore. An earlier-turn matching Hogwarts Token can grant an extra Explore; movement and effect may be resolved in either order.
The top diamond is a numeric 2, not a Fly Off Point icon. The extra transfer must start at a Fly Off Point; ordinary movement still obeys obstacles, walls and stun restrictions.
Each listed face is supported by the publisher’s public rulebook. This selection covers readable Starter and Acquire examples, rather than every physical copy or every Acquire Deck card. Category and effect-zone fields appear only when confirmed.
Page links use printed rulebook pages and open the corresponding PDF spread. Chinese labels are editorial translations; English names help identify physical cards. A missing printed cost is not evidence that a card is free.
Changes affecting this page
· 1.6.0Consistent terms, section search and two-side teaching
Unified 35 sourced English–Chinese terms and registered all three open rule questions. Search and guide backlinks now lead to matching sections in the current language. Added card-flow diagrams, conditional Dark Arts lessons and exact movement allowances alongside the five existing House comparisons. Unknown rules, routes, card effects and future draws remain unfilled.
· 1.5.0Card atlas, board locations and action choices
Added verified rulebook card illustrations and grouped three same-name variant families. Added a sourced location index and conditional action-choice lessons with explicit state accounting. Integrated the new tools into guides, reference navigation, full-text search, page metadata and correction links. Unverified card names, coordinates, routes and future draws are not inferred.
Unified card navigation on the card catalogue and labelled map links as movement guides. Added attribute filters and a shareable comparison of up to four source-checked card faces. Six additional Dark Arts Starter faces bring the collection to 16 named faces and 55 reference entries. Added 11 timing questions and four hypothetical worked examples with printed-page sources. This records preview content; the complete Acquire Deck remains outside the available evidence.
Added a 24-category component catalogue, nine sourced card examples and a rechecked Alohomora entry; the catalogue remains an identified sample rather than a complete Acquire Deck. Added a complete setup and first-round walkthrough with a player-count checklist, cross-links across all eight guides, reference information boxes, a clarification register, page-specific history and local correction drafts. This records reviewed preview content, without announcing the custom-domain launch.